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		<title><![CDATA[Trash Pandas thrive in groups - News]]></title>
		<link>https://maskedpandas.com/</link>
		<description><![CDATA[Trash Pandas thrive in groups - https://maskedpandas.com]]></description>
		<pubDate>Fri, 05 Jun 2026 21:03:08 +0000</pubDate>
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			<title><![CDATA[Big Update: Update 2]]></title>
			<link>https://maskedpandas.com/showthread.php?tid=4</link>
			<pubDate>Wed, 20 May 2026 12:26:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://maskedpandas.com/member.php?action=profile&uid=1">Schnuupi</a>]]></dc:creator>
			<guid isPermaLink="false">https://maskedpandas.com/showthread.php?tid=4</guid>
			<description><![CDATA[I pushed a huge update I've been working on for a while and hopefully it brings the gamemode to a state where it's highly playable for endless roleplay now. Rebel and Overwatch factions still need worked on. Overwatch has basic functions with the ability to create characters and have ranks but it has no extra functionality over civil protection currently but still usable for roleplay purposes. Rebels are not implemented yet and since this will be quite a rare thing for players to come across I'm not in a hurry for it.<br />
<br />
The UI has been completely reworked, removed annoying things, made menus look consistent and have an easier to understand and more intuitive interaction system. Much more things to do with interacting with the world and items. I will be making more items over time and adding them silently but for now this should be how it stays. Beyond tweaking and adding items you won't see any changes until the next big update push.<br />
<br />
I'll call this update 2 and going forward any big updates will simply be numbered as such. Any small changes that either fix bugs, alter existing systems based on feedback or remove/disable things that are broken or disliked from feedback will be sub numbers. "Update 2.1" etc.<br />
<br />
Look forward to playing with everyone!]]></description>
			<content:encoded><![CDATA[I pushed a huge update I've been working on for a while and hopefully it brings the gamemode to a state where it's highly playable for endless roleplay now. Rebel and Overwatch factions still need worked on. Overwatch has basic functions with the ability to create characters and have ranks but it has no extra functionality over civil protection currently but still usable for roleplay purposes. Rebels are not implemented yet and since this will be quite a rare thing for players to come across I'm not in a hurry for it.<br />
<br />
The UI has been completely reworked, removed annoying things, made menus look consistent and have an easier to understand and more intuitive interaction system. Much more things to do with interacting with the world and items. I will be making more items over time and adding them silently but for now this should be how it stays. Beyond tweaking and adding items you won't see any changes until the next big update push.<br />
<br />
I'll call this update 2 and going forward any big updates will simply be numbered as such. Any small changes that either fix bugs, alter existing systems based on feedback or remove/disable things that are broken or disliked from feedback will be sub numbers. "Update 2.1" etc.<br />
<br />
Look forward to playing with everyone!]]></content:encoded>
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			<title><![CDATA[Initial Launch]]></title>
			<link>https://maskedpandas.com/showthread.php?tid=2</link>
			<pubDate>Tue, 12 May 2026 14:07:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://maskedpandas.com/member.php?action=profile&uid=1">Schnuupi</a>]]></dc:creator>
			<guid isPermaLink="false">https://maskedpandas.com/showthread.php?tid=2</guid>
			<description><![CDATA[Since this is the first live push of the gamemode onto a working server I won't be making a long lengthy update post but I am putting together a feature list and a working system for players to see what features I am planning and implementing as well as which stage I am at with it.<br />
<br />
I may put together a current list of (major) features but I may end up just waiting until I make another live update and create a changelog from there as I did a lot of work moving up to the launch of the live server. <br />
<br />
<a href="https://www.gametracker.com/server_info/45.43.163.76:27029/" target="_blank" rel="noopener" class="mycode_url"><img src="https://cache.gametracker.com/server_info/45.43.163.76:27029/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Since this is the first live push of the gamemode onto a working server I won't be making a long lengthy update post but I am putting together a feature list and a working system for players to see what features I am planning and implementing as well as which stage I am at with it.<br />
<br />
I may put together a current list of (major) features but I may end up just waiting until I make another live update and create a changelog from there as I did a lot of work moving up to the launch of the live server. <br />
<br />
<a href="https://www.gametracker.com/server_info/45.43.163.76:27029/" target="_blank" rel="noopener" class="mycode_url"><img src="https://cache.gametracker.com/server_info/45.43.163.76:27029/b_560_95_1.png" loading="lazy"  alt="[Image: b_560_95_1.png]" class="mycode_img" /></a>]]></content:encoded>
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